[Review] Scribblenauts

Title: Scribblenauts
Media: Video Game (Nintendo DS)
Primary Subject: Creativity
Secondary Subject: Critical Thinking

Scribblenauts by 5th Cell for the Nintendo DS is an incredible learning toy. If thought of strictly as a game it falls short in many basic areas (control being number one) but that would completely overlook the incredible educational benefits it brings to the table. In short, Scribblenauts is a puzzle game where the player can use any object they can imagine to attempt to solve the puzzle. You simply type the word into the game and poof, the item appears ready to be used. No other game has done anything quite like this before and it is an incredible exercise in creativity.

The early puzzles of the game are very simple. In one you are in a desert with another man. The hint for level says “Refresh him.” That’s it. It doesn’t say “Give the man something to drink, you know like water or perhaps some milk.” So, you scramble your brain to think what could refresh a guy in the desert. Typing in water works. So does rain. Interestingly, so does coffee shop, which actually makes an entire coffee shop appear. Perhaps most amazingly typing in blizzard also works. “Refresh” apparently doesn’t just mean “give him a drink” but also possibly “cool him off.” (And on that note while typing I got the idea to try “fan” and yep, it worked too.)

The game challenges you to complete each stage 3 times with each new play requiring completely new words. This obviously encourages outside the box thinking. The puzzles get progressively more complicated and rarely are solved with only one item. Often you must spawn multiple items and get them to work together. For example, one on level you are tasked with retrieving candy for a little girl without harming the bully who is guarding it. I ended up handcuffing him to a magnet which then stuck him to the vending machine. He was locked in place and I could grab the candy without harassment. Amazing.

So, there’s definitely critical thinking going on here but could it be used in the classroom? Absolutely, read on!

Motivational Potential
5/5

I modified the game to be played in the classroom and tried it out last week. My class played only one level but they had a great time and came up with some incredible solutions. I broke the class into groups and we had a “Solutions Draft” to solve the puzzles. The puzzle we did was a mirror of level 1-1 of the game. That level has a police officer, a fireman, a doctor and a chef with the instructions “Give two of them what they’d need for their job.” I made a PowerPoint slide with the same set up except I wanted all 4 to be satisfied. Then, group by group, they drafted their items. If group one picked “gun” then no other group could. With 5 groups it quickly forced creativity. The goal ultimately was to solve the puzzle using as few items as possible or to do so in the most creative manner. Each group ended up with four items to solve it in this case as this puzzle doesn’t leave room for much overlap (though I suppose “dough” could satisfy the chef and the police officer…).

The kids couldn’t wait to play again and I’m just as excited to get them to do so. I really wish Nintendo would release a video hookup for the DS so I could put the game itself up full screen for everyone but so far no such luck. You might have luck using a document scanner however if you have a nice one in your room.

Educational Potential
4/5

Content-wise there really isn’t anything here. That said, I fully intend to create content-based puzzles to use in my classroom version of the game. Why not create a situation that shows a village with no water and give the instructions “Refresh them!”? I can limit the summoned objects to period specific ones and see if perhaps my students could imagine aqueducts in the same way the Romans did. I am very excited by the idea of presenting historical problems and giving students a chance to imagine a solution before sharing how it was solved historically.

Still, even if content played no role I think this game is perfectly educational as it stands. We do not do enough (any?) encouragement of creativity and critical thinking in school’s today. This game forces it! If you play for 30 minutes and don’t feel any smarter after you aren’t playing it right. I consider myself a pretty smart guy and yet when presented with a puzzle and a completely blank canvas I often can’t even think of where to start. It is those moments when our brains are most active. I feel that just by playing this game my brain is making new connections – it is growing. There is no better definition of educational.

Overall:
Highly recommended product here. Thank you 5th Cell for building one of the most fun and educational learning devices I’ve ever seen. Is it a perfect game? Absolutely not? It is a perfect learning tool? It is pretty darn close. Give it some time and I think you’ll find you want to fit it into your classroom somehow.

Add comment September 27, 2009

[RESOURCE] SimpsonsMath.com

Title: SimpsonsMath.com
Media: Website
Primary Topic: Math

I’m not alone! Ok, I never thought I was but I’ll take any validation I can get. I stumbled (Googled, actually) onto SimpsonsMath.com yesterday while searching for episodes of Homer saying “Woo hoo!” for a project I’m working on. (It might surprise you to know that “woo hoo!” comes up in far less episodes than one might think…) The page Google sent me to was the “Guide to Mathematics and Mathematicians on The Simpsons” at http://homepage.smc.edu/nestler_andrew/SimpsonsMath.htm and from there I found their main page. It is not only a catalog of references to math on the show but also contains lesson plans built around Simpsons topics such as 2D vs 3D using the classic Treehouse of Horror episode where Homer becomes 3D. It also has links to articles about math in Simpsons and a transcript of a scholarly presentation the site’s owners did. It really is a complete resource.

Motivational Potential
4/5
The only reason I would not give this a perfect score is simple copyright restrictions. The site owners cannot post the clips referred to. That means the teacher will have to do the work of finding them. If the videos could be allowed on the site then I could see students spending a ton of time here exploring. As it is now it is appealing as it can be. It has transcripts of the appropriate clips and some great pictures as well. The activities are interesting overall too. Math can so often be hard to “sell” to kids but this should go a long way to helping overcome that.

Educational Potential
4/5
The activities are wonderful and the commentaries thoughout the site are well-stated and easy to understand even though they tackle some pretty high level math concepts (derivatives!) There isn’t much instruction on how to do these things so teacher input will be required (which is again why it is just shy of a perfect score) but just the exposure to the math concepts alone will be a huge benefit to students.

Overall:
One of the best websites I’ve ever found. The way the activities are set up is truly inspiring and something I am very likely to steal! I love the idea of introducing each question with a scene from the show. If I were a math teacher I would find an excuse to go through as many of the activities as possible whether they applied to my level of students or not. I truly believe motivated students can learn just about anything and this site would certainly motivate. Definitely worth checking out and supporting!

Add comment August 22, 2009

[RANT] RIP Popfly, Shame on you Microsoft

Technology is a vile beast. As we all know it goes wrong at the worst possible moments, teases constantly, and is never satisfied to just stay in one place.

It is with that cynical look that I announce the death of Microsoft’s Popfly.com. As of Aug 24 with little to no fanfare Microsoft is ending it. This isn’t the first time a service I’ve used has died but it is the first time one so integral to my classroom has. I used Popfly to create learning games for my website as well as interactive maps.

I actually feel betrayed.

Maybe that is a sign I take all this stuff far too seriously but when I think of how much time I put into it and how much my kids utilized it I’m left very angry. I’ll move on, of course. I guess I’ll finally break down and learn to use Sharendipity now. I’ll use photobucket for my image carousel and there has to be another way to embed maps into my site.

To find out now though, only 2 weeks before the start of school is like getting dumped right before prom.

Microsoft, you’ve broken my heart.

Add comment August 20, 2009

[REVIEW] Science Papa

Title: Science Papa
Media: Video game (Nintendo DS)
Primary Subject: Chemistry
Secondary Subjects: Physics

This game is pretty terrible, let me just get that out right away. It is a spin-off of sorts of the Cooking Mama series of games which has been very successful. Cooking Mama is a collection of mini-games that mimic (to varying degrees of reality) the mechanics of cooking. It also includes a recipe guide and arguably could actually teach people how to cook. So, Science Papa ought to do the same right?

Yes. It ought to. The game plays the same. There are a series of stylus-based mini-games that supposedly mimic scientific processes. For example, you frequently mix chemicals in a beaker. You drag them into the container and then draw circles on the screen to simulate mixing. When using the microscope you use the stylus to turn 3 different knobs to improve focus. You also drag beakers over a Bunsen burner, turn on an electrolysis machine (by tapping one big red button… exciting…), and ruin your DS screen when you have to brush off something by rapidly scraping your stylus across the screen.

New tasks are added as the game progresses but they are no more interesting than the early ones. What is worse is that after a fairly thorough early tutorial you are never told how to use the new instruments. The microscope, for example, just has 3 knobs. They aren’t labeled or anything. You just have to randomly fiddle with them until the game says you’ve been successful.

Even with new tasks coming in the game is ridiculously repetitive. You will often redo the same “experiments” over and over to earn more money or reputation. When you’ve earned enough rep you go on to one of the game’s 5 Science Competitions and compete by doing the exact same tasks you’ve been doing for the last 3 hours.

So again, the game is bad, but at least it is based on science so it might be educational right? No, not so much.

Motivational Potential:
2/5

You might be able to trick the kids into enjoying this somehow. It is, at least, a video game based on a theme of science. I could see younger kids enjoying it greatly as the gameplay is very simple, at least in the early stages. Unfortunately, I cannot imagine anyone after playing it to have any interest in becoming a scientist. If I thought that all scientists did all day was scratch their DS screen repeatedly with a stylus I’m pretty sure it would kill any interest I might have had.

Interestingly, the most motivating part of the entire game in my opinion are the frequent “Do not try any of these experiments at home” warnings. Honestly, if it weren’t for them I wouldn’t even recognize that I was doing experiments at all. The game does tell you what chemicals you’re using and what you’re doing with them but that is done on the top screen while you are working at such furious speeds at the bottom screen that you won’t even notice. A good science teacher could slow the pace down and use the game to introduce these basic experiments to their class. Almost like a preview. I do believe, despite any problems I have with the game, that would be motivational.

Educational Potential:
2/5
And now the real disappointment. It isn’t often that a game comes along themed so clearly around an academic topic. One would think (or at least hope) that this would make the game educational. In this case at least, it really doesn’t. The game uses science as a prop and little else. As mentioned above the game does tell you what chemicals you’re mixing but it is lost on the top screen due to the frantic action you are following on the bottom. There is also some introduction to various science instruments and how they work and this would likely be the game’s best use in a classroom. I could see using it early on as a virtual tour of a science lab. I’d imagine there are far better ones online but probably not in game form. Even this though is weak. I mentioned how the microscope game really doesn’t teach you anything about microscopes other than they have knobs that do something or other. Oh well, maybe the designers just wanted to encourage experimentation…

Ultimately, a teacher would have to purposefully play the game slowly as a demonstration for a class but any student playing on their own would get little to no science out of it.

Overall:
Disappointing. I hope that if “Archaeology Aunt” is ever made history isn’t presented as randomly brushing off unrelated objects as fast as you can to get a high score. This game could have been easily redeemed with some guides to experiments (like Cooking Mama has a recipe book) but it wasn’t. There just isn’t much here to educate unless a teacher really wants to put some work into it. It seems like nothing more than a cash-in from the developers trying to trick a few parents into thinking their kids will learn something. Without guidance, sadly, they won’t.

Add comment August 17, 2009

[REVIEW] “Tom’s Diner” – Suzanne Vega

Title: Tom’s Diner
Artist: Suzanne Vega
Media: Song
Primary subject: English Language Arts

It might be a sign that I’ve finally taken this all too far but I kid you not this idea came to me in a dream. Tom’s Diner is a song from the early 80s that tell’s a first-person narrative of a seemingly boring event. It carries so much detail, however, that it becomes a compelling story. Also, a random fun fact, the original a capella version of the song was used as the original test track for the file format known as MP3. The creator felt that if he could get this song compressed and not lose any of Vega’s voice then he’d made the format right. Here’s the lyrics and a video then I’ll explain why I think this would fit well in a classroom. Note there is a remixed version by DNA that students would probably enjoy quite a bit more as it adds a beat to the song.

Tom’s Diner lyrics

I am sitting in the morning at the diner on the corner. I am waiting at the counter for the man to pour the coffee. And he fills it only halfway and before I even argue. He is looking out the window at somebody coming in.

“It is always nice to see you,” says the man behind the counter to the woman who has come in. She is shaking her umbrella. And I look the other way as they are kissing their hellos. I’m pretending not to see them and instead I pour the milk.

I open up the paper there’s a story of an actor who had died while he was drinking. It was no one I had heard of. And I’m turning to the horoscope and looking for the funnies when I’m feeling someone watching me and so I raise my head

There’s a woman on the outside looking inside. Does she see me? No she does not really see me because she sees her own reflection. And I’m trying not to notice that she’s hitching up her skirt and while she’s straightening her stockings her hair is getting wet.

Oh, this rain it will continue through the morning as I’m listening to the bells of the cathedral. I am thinking of your voice…

Motivational Potential
4/5
As I said the version by DNA (found here) should be plenty appealing to students today. The beat is plenty interesting and Vega’s voice has a haunting quality and just grabs you. You should have no problem getting them to listen to the song. They might whine at first (as they always do when asked to listen to and “old” song) but they’ll like it.

Beyond enjoying the song itself your students should really get into the idea of using detail is writing after hearing it. Part of what makes the song so great are the incredibly minute details. You really do get the idea that you are seeing this scene play out in front of you even though it is told through song. I’ve tried tons of methods to get kids to see the importance of detail in story-telling but none ever really stick. I’d argue that is because there is little motivation in an activity, there’s a ton when presented this way.

Educational Potential:
3/5
There obviously isn’t any specific content here but examples of two important concepts of writing sure are. Whether you are teaching first-person perspective or using detail to create a scene this song will do a great job at least introducing the topic.

As far as first-person goes I think the song is fairly obvious. It is not just written in first person but written in such a way as to truly make you feel as if you are in that person’s mind. I would highly recommend playing the song as audio only before showing any of the video forms of it to students. Let them “see” how visual the words are in their mind before feeding them the images. It would be interesting then to have students write a first-person account of some, seemingly mundane, happening in their life to the melody of the song – bonus points if they’ll sing it!

There is a minor hiccup in using this for details. It is the epitome of “Tell-not-Show” which is often the opposite of what we want to teach with detail. The whole song is “tell” in a sense. I think there is still value in it though due simply to the incredible amount of “tell” going on. While it may be direct the picture painted using only words really is amazing. The simple comment that the actor was “no one I had heard of” really takes this to another level. Those are the kind of details we want our students to learn to use and there isn’t a much better model for it out there.

Overall:
I can’t wait to try this out in my creative writing unit this upcoming school year. I think it will do a better job in 3 minutes than my days long series of literary examples. It is going to be far more real to the students and therefore far more educational.

Add comment August 11, 2009

[REVIEW] Dawn of Discovery

Title: Dawn of Discovery
Media: Video game (Nintendo DS)
Primary Subject: World History
Secondary Subjects: Economics, Land management

Dawn of Discovery is a deceptively complex civilization building game (like Sim City or Civilization) for the Nintendo DS. It is marketed alongside Ubisoft’s Imagine series of games which are aimed at pre-teens. DoD is much more complex than what you’d find in those games, however. Still, the game is fairly simple to pick up despite the complex underpinnings. Essentially, as with most civ builders, your goal at any given point is to get more people to pay more taxes so you can build them more buildings so you get more people to pay more taxes, etc.

The entire game is essentially a tutorial. Your first mission, for example, simply tasks you with building a couple houses and raising their tax rate. The next has you building a church and a dairy for your settlers. Doing this allows them to “advance” to pioneers which opens up new building options. The game adds new mechanics at a fairly regular clip keeping the game pretty fresh for a few hours. By about hour four you’re juggling rock quarries, spice farms, and tax rates, all the while buying and selling goods in the market and sending ships out on exploration missions (and even searching for buried treasure!) The game didn’t get hard at any point during this ramp up.

Until I hit mission 6. By mission 6 you’ve unlocked most of the building types. You are now juggling roughly 15 different types of buildings to keep your citizens (not pioneers any more!) happy. That, however, isn’t the problem. The game doesn’t have any disasters that say wipe out your food supply so if you’ve set up a proper civilization you’ll be fine. The problem comes in that by mission 6 the land size is very limited. It requires serious pre-planning and continual re-planning to squeeze in all the needed industry along with houses. The game, in some points, will not advance until you’ve hit a certain population level and that often means leveling an entire island worth of houses and rebuilding somewhere else. It can be daunting but is never overly challenging.

It is also worth mentioning that starting by mission 3 you’ll have to deal with Corsairs roaming the seas attacking your ships (and eventually your towns.) These battles are 100% icon based and have no violence whatsoever short of a few sword-clanking sounds. Your blue disk “battles” the Corsair’s black disk and the game calculates a winner. It is fairly shallow but definitely adds to the mental challenge as you now have one more thing to juggle.

The game is single player only but there is an “infinite” mode which would work well for classroom competitions. The teacher could simply set a goal (most money, most people, etc.) and give students X amount of time to do so.

Motivational Potential
3/5
It’s a video game and the graphics are cool (you can see your citizens walking the streets or working which is a nice touch), but it certainly isn’t flashy by any stretch. It is not a game that I think students would pick up and play on their own. One can’t just jump in and be drawn to the action. The action really is all in your mind as you try to juggle multiple variables.

The historical content is also poorly presented. It is there, sort of, but I can’t imagine any student wanting to study the Age of Exploration simply because they played this game. In fact, I think the reverse is more likely to be true. Students will want to play the game more if they already know about the time period.

Educational Potential
2/5
I think the game works best in teaching very general concepts about economics and the growth of civilizations. The story told in story mode is fictional (though often based on real people like King George) and goes off in weird directions (you end up working with a Sultan and there are mosques in the area you’re “discovering”) that aren’t really historically accurate. I’d recommend the game to kids to play and if someone I had a DS for every student I’d certainly use it in an economics unit. Otherwise, probably not.

Overall:
I’ll admit I liked the game more than I expected. The reviews I’d read were pretty awful but I’m a huge fan of civ building games any way. I think the developers missed a huge chance to make the game educational by basing it on real historical events more closely. The story in the game now is boring anyway and, I feel, adds nothing to the experience, why not at least make it educational in that case?

Add comment August 4, 2009

[REVIEW] Eagle Eye

Title: Eagle Eye
Media: Movie
Primary Subject: US Government

SPOILER WARNING: Do not read this review if you care about keeping the ridiculous plot of this movie a secret.

This was a pretty awful movie but at least helps to prove that you can find educational content just about anywhere. The movie is not classroom appropriate due to plenty of bad language. The violence is mostly of the off-screen variety but it is fairly intense at points as well.

Motivational Potential:
3/5
I’m willing to guess many kids will have seen the movie. It was targeted at the 15-30 market in my opinion and did fairly well in theaters. Setting up a scenario to discuss the various government issues in the film would certainly be interesting to kids.

Educational Potential:
1/5
Without spoiling too much the movie revolves around eliminating the chain of succession in the US government down to just one in the chain who is acceptable to the movie’s villain. The film never explains that is what is happening except to say “You will be the next president” at one point. It would require some background to know what was going on. There is also a short scene with a partial reading of the Preamble to the Constitution that is pretty cool in terms of how it is animated. There are equally minor references to the Constitution’s discussion of power.

The movie, however, doesn’t do anything to teach what these things are. It does, however, at least paint a picture of why we have a chain of succession and what the Constitution, taken to the extreme, might mean.

Overall:
I didn’t expect to find anything educational in this movie when I plopped down to watch it this morning but there it was. If I taught U.S. government and if I felt that chain of succession was something worth teaching I think I’d take the time to edit the film’s ending sequence to show at least that (as most of the references are found here.) I think I will use the Preamble scene for US history as it is already. Again, it was really not a good movie but I think kids, who don’t tend to over-think (or think at all…) during movies would be plenty motivated by it.

Add comment July 13, 2009

[REVIEW] National Treasure: Book of Secrets

Title: National Treasure: Book of Secrets
Type: Movie
Primary Subject: U.S. History

So wait, history is cool?! Apparently it can be! National Treasure 2 essentially follows the same pattern as the original. Historian/treasure hunter finds clues hidden in historical documents and locations to lead to an undiscovered treasure. While a “real” historian might be bothered by the rather unreal glorification of the profession I’d argue this is no different than the way most jobs are presented in media and it is, in fact, good for history teachers. I don’t care why students become interested in history, I just care that they are!

Motivational Potential:
5/5

Top-notch movie in terms of everything a kid would want. Jerry Bruckheimer produced movies always movie quickly and with high energy -this is no exception. What Pirate of the Caribbean does for pirates, this movie does for historians. If discussed properly I could see many kids coming away with a serious interest in history and archaeology.

I always present history as putting together a puzzle. This movie takes that to “Hollywood” level where everything in history is part of one puzzle or another (or all part of one big one!) With the movie as the backdrop any future discussions of history would be much more interesting to students. They could start to view facts as puzzle pieces and not just trivia pieces to be memorized and forgotten quickly after a test.

The movie is rated PG which I know is a problem for many schools. Know that this is about the least objectionable PG movie you’ll find. There’s no foul language and not even any innuendo. There are a few “romantic” scenes but none beyond a slightly passionate kiss. The violence is all threatened at worse minus some destroyed property and a car crash or 10. Guns are flashed but never used. It is far less violent than Peter Pan or even the animated version of Robin Hood.

It is, however, very long. The movie runs about 2 hours, 10 minutes which might make it hard to justify using the class time. It could be cut down to about an hour and 30 to fit into two class periods but it would take some key editing to keep the true feel of the movie.

Educational Potential: 1/5
History is referenced constantly but the subjects are always very fleeting and rarely explained. The discussion of dead languages and the importance of protecting archaeological finds could easily be used apart from the movie though.

Again, I’d argue the true educational benefit comes from the interest in history in general it will generate among students. In a U.S. history course I think it would be more than worthwhile (though one might argue the first film is better for that, I wouldn’t) but in World history, perhaps not.

Overall:
This will almost certainly become my new “End of Testing” reward movie. I’d love to find a way to use it earlier in the year as I truly would like to see what inspiration it would provide to students. It would be hard to justify giving up the two class periods, however, given that I teach world history.

I hope this franchise continues as anything that can give historians a rock star quality is all right in my book.

Add comment July 5, 2009

REVIEW – IBM “Smarter Math” Commercial

Title: Smarter Math
Media Type: Commercial and Website
Primary Subject: Math

Just caught this commercial for the first time while watching TV. Apparently it has been around awhile as the date on the YouTube link is 6 months old. I’m not a math teacher myself but I do teach AVID and deal with math in there regularly. Even I get the constant “Why do I need to know this stuff?” question. This commercial aims to answer that question.

There is a website to go along with the campaign here: http://www.ibm.com/ibm/ideasfromibm/us/math/070907/index.shtml

It has a podcast along with some additional information that may be worth checking out.

Motivational Potential:
4/5
Let me just say that if there was a history version of this commercial I’d use it and use it often in my classes. It is short, rapid-fire, and to the point. There is no chance for the kids to get bored as it ends as soon as it gets going. That, however, is my one complaint, the commercial is so quickly paced that it can be hard to get the impact. It will require multiple viewings and analysis to get the full effect. Still, I’d definitely go for it if I were a math teacher. You can’t deny the impact of telling kids that math can solve financial crisis, predict mutations, etc. This is powerful stuff.

Educational Potential:
1/5
You won’t be teaching any math from this unless you visit the accompanying website. Once there it is fairly high-level stuff and doesn’t really teach it so much as show how it might be used. I’m not putting down this resource in any way by rating it as such – it just isn’t for teaching content.

Overall:
I’ll be using this with my AVID kids no doubt. If I were a math teacher I’d use it regularly. A fantastic resource though not as awesome as Old Navy’s 2004 History commercial (ha, we still win!). Highly recommended, check it out.

Add comment June 25, 2009

REVIEW: Year 1

Title: Year 1
Media Type: Movie
Primary subject: Ancient Israel

Year 1
Hollywood has quite a legacy of putting history on film. From the early epics like Ben Hur, to modern action movies like Gladiator Hollywood has presented history in a very powerful, if somewhat fictionalized way. These epic films have shaped entire viewpoints of history and inspired people to study subjects they might not have otherwise touched.
Year 1 is not one of those films.
Year 1 is a comedy based very loosely on the events of The Old Testament. It is often crude and boring for unnecessarily long segments but it certainly has laughs.
The question is does it bring anything to the classroom?

Motivational Potential
2/5
Judging by the crowd in the showing I just attended many students will have seen this movie. The audience was easily 50% under 14 (the movie is rated PG-13) so any reference you make to it likely will be understood by many students. Even if they don’t see it there has been a fairly massive advertising campaign that will at least make students aware of the movie.
The rating is low due to the fact that ultimately many of the jokes will not be understood by kids. They will certainly get the toilet humor which would have to be edited out anyway but they will not get most of the historical gags which you might actually use.
For example, there is a scene early on where two men are discussing traveling beyond their village. When one argues that will simply lead to them falling off the edge of the Earth the other protests saying there must be more to the world. This leads the first to give a doubtful look to which the latter replies “Would you stop looking at me like I’m some kind of idiot?” The first mumbles in response “well, it is generally accepted knowledge…” In context that short exchange could be motivating but it would probably require more explaining than the length of the clip itself.

Educational Potential
1/5
In a course on ancient history there is definitely some content here that could be of use. Additionally, the above mentioned discussion on the size of the world could find a place in many units of history. There are scenes based on Cain and Abel, Abraham and Isaac and Sodom and Gomorrah. There are some potentially useful scenes late in the movie showing the reliance many had on “the gods” for their provisions historically.
Ultimately though the “history” here takes a very far back seat to the story and the jokes. Even the scenery is weak at best in portraying the historical period.

Overall
I’m sadly disappointed. When I first saw the commercial for this movie back during the Super Bowl I had high hopes. It seemed to take place during the Roman Empire (which the very misleading title “Year 1” also implies) and looked to provide a different perspective on it. It didn’t. The movie takes place entirely in ancient Israel and doesn’t do much with it anyway. There might be something here if you really, really dig but given the weak motivational potential it really isn’t worth it.

Add comment June 20, 2009

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